Perthfinder Rise of the Runelords
Klaerandel "Klael" Zheloth
Klaerandel “Klael” Zheloth
Elf Magus 1
NG Medium Humanoid (elf)
Init + 5; Senses low-light vision; Perception + 2
AC 16, touch 13, flat-footed 13 (+ 3 armor, + 3 Dex)
hp 9 (1d8 + 1)
Fort + 2, Ref + 3, Will + 2; + 2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 20 ft.
Melee Longsword +3 (1d8 + 3/19-20/x2)
Ranged Longbow +3 (1d8/x3)
Magus Spells Prepared (CL 1):
1 (2/day) Shocking Grasp, Chill Touch (DC 14)
0 (at will) Ray of Frost, Detect Magic, Light
Str 16, Dex 16, Con 10, Int 16, Wis 10, Cha 8
Base Atk + 0; CMB + 3; CMD 16
Feats Combat Casting
Traits Scholar of the Ancients, Warrior of Old
Skills Acrobatics + 0 (- 4 jump), Climb + 0, Escape Artist + 0, Fly + 0, Knowledge (arcana) + 8, Knowledge (dungeoneering) + 7, Knowledge (history) + 5, Perception + 2, Ride + 0, Spellcraft + 7 (+ 9 to determine the properties of a magic item), Stealth + 0, Swim + 0, Use Magic Device + 3
Languages Common, Draconic, Elven, Goblin, Sylvan, Thassilonian
SQ arcane pool (+ 1) (4/day), elven magic, spell combat
Other Gear Studded leather armor, Arrows (20), Longbow, Longsword, Backpack (25 @ 42.5 lbs), Bedroll, Belt pouch (2 @ 0.24 lbs), Flint and steel, Ink, black, Inkpen, Mess kit, Pot, Rope, Soap, Spell component pouch, Spellbook, Torch (10), Trail rations (5), Waterskin, 12 GP
Arcane Pool (+ 1) (4/day) ( Su ) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting + 4 to Concentration checks to cast while on the defensive.
Elven Immunities + 2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic + 2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat ( Ex ) Use a weapon with one hand at -2 and cast a spell with the other.